Interview with new arch

So one morning I (Fir) woke up 249 levels bigger (boy, that workout zapping
helpless monsters sure paid off), and had to get a new hat since I
couldn’t fit in my old one any more. As the oligarch of the press I
decided we should have a new arch interview, and promptly organized one:
Erin used my list of prepared questions (I have to ensure they are of
high quality, after all) and promised to take care of the final textual
polish and stuff so I would not need to worry about too many details.


Interview with Fir, new arch of Quality Control:

Q: What brought you to AA to torment your hard-working staff?

A: I started in high school, early 1998, at the encouragement of a local
friend, became a wizard around 2000 and have been here pretty
continuously, beyond two breaks; the latter was brought on by how hard
it is to stay alive here when you can get acutely interrupted at any
time by a little creature with high demands. I hail from a cold northern
land, which sometimes shows in my sense of humour, well-developed during
the dark months we spend indoors not talking to anyone to conserve energy.

Q: What does an arch of Quality Control (QC) pretend to do all day?

A: New addition and fix projects have three main hurdles to pass in
addition to someone finishing them to begin with: they have to fit the
storyline and preferably also be an interesting addition to it (World),
they have to fit the game ‘economy’ and not blow up the coolness
inflation by printing too much coolness money (Balance), so to say, and
they need to not be buggy or otherwise problematic in their
implementation of all this excellence. The last one is covered by QC (and
Mudlib in case of low-level projects).

So we in the QC and other teams go through projects with a magnifying
glass, and I take the credit for everything working whenever we report
to Zor. Through regular seances. Or the players, for that matter. When
stuff does not work, I blame the weather and try to cover it up.
Alternatively to fix it if someone else has time.

Q: How would you like to lull our readers into thinking that this was
not a bad idea?

A: My major aims are to not be a blockade in the way of good things,
stay sane and active, and still have fun. Being an arch is a service
task to the developer and player base on one hand and the QC team on the

One of the ‘staying sane’ items is pacing myself, which I am trying to
learn. Related to this, I would like to sincerely apologize in advance
to everyone for any expectations I fail to fulfil (or am glacially slow
with), every request that I misplace in the vast mazes of my memory
palace (my sense of direction is about as bad as my memory, reminders
are great), and for any communication disasters that are going to get
more challenging now that my hat is so big.

If you ever feel threatened or annoyed by something I say or do not say
when I should, I hope you can picture me as a puppy dog who likes
squirrels. (And wears red boots and a pink bow tie on her tail, if you
are still taking me extensively seriously.) And I mean the squirrel bit
in a not at all Chaos sacrificial bloodpath ritual kind of way.

I have an awesome team, so I am hoping they will fill in for all my

Q: Yeah, like I need to do regularly. Were you planning on starting to
pay my salary again any time soon?

A: I need to talk to the paperboy about the sales of the latest issue
first. Wait, this is not one of my prepared questions, is it?

Q: Maybe not?

A: Stick to the script, Erin, I do not want to have to improvise in my

Q: Was there still something else you would like to bore our readers with?

A: There was a time when I wrote an April First post about wizards
planning to change all food and drink based healing to be calculated
based on how healthy they are. A test reader thought I was serious so I
had to change it to something less depressing. Just in case, I would
like to warn that some of the things said in this interview may contain
a smidgeon of self-irony, so take it with a grain of salt.


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